May 23 to June 1st
Centre NAD
Montréal, Canada

Mot de passe :
Mot de passe oublié

Annual convention in Animation, visual effects and video games

Program

About

Travel / hotel

Blog news


ELITE 2012 - Interview with David Fugère-Lamarre
1. Please tell us about yourself. What is your career path? I think I've made my career choice at the age of 5 when I saw (...)

Michel Gagné (Insanely Twisted Shadow Planet) joins the speakers for ELITE 2012
Michel Gagné began a highly successful artistic career in 1985 after graduating from Sheridan College School of Visual Arts, (...)

Scott McCloud confirms his presence for ELITE 2012
Scott McCloud will be an guest master for ELITE 2012! Scott McCloud has been writing and drawing comics since 1984. His books (...)

Thanks to our collaborators and partners for making ELITE 2012 a resounding success. In 10 days, we received nearly twice as many participants as we did in 2011, bringing the total count to nearly 300.

Special thanks to our speakers: Gio Nakpil, David Hubert, Pierre Perifel, Michael Beaulieu, Mark Shekter, Nancy Trites, Scott McCloud, David Fugère-Lamarre, Michel Gagné, Matt Guetta, Vincent Ruelle, Caroline Peika, Stéphane Beaudet, Jason Della Rocca, Jamie Cheng, Irving Ho, Sunny Handa, Louis-René Auclair, Laurent Mascherpa, Julia Pung, Michel Gagné, Alex Sakiz, Hugo Morin, Alain Tascan, Ian Jeffrey, Bruno Légaré and Vander Caballero.

ELITE 2012 also represents 28 speakers giving 12 master classes, for a total of about 100 hours of training.

ELITE 2013 is scheduled for May 21st to 31st. We will be back, bigger and better than ever! ELITE 2013 will be marked by the introduction of content committees composed of industry experts. ELITE 2013 will remain true to its nature by offering superior master classes in small groups to encourage proximity between speaker and students. The full program is available on the ELITE 2013 website.

Until then, visit centrenad.com to be informed of the master classes and professional training offered all year long. Please send us your questions or feedback at elite@centrenad.com and come say hi on our Facebook page at www.facebook.com/EliteNAD

What is Elite?

ELITE is an annual convention for animation, VFX and video games with a focus on learning directly from the masters in a personalized format.

Ever since its creation, the Centre NAD has worked with professionals in the field of digital postproduction to train more than 1,500 3D artists and welcomes between 300 and 500 professionals annually within the context of continuing education. The Elite Convention was born out of a desire to offer computer graphics professionals unique training sessions, over the course of one week, taught by international masters who are experts in their respective fields.

More than just conferences, these are real professional development sessions for artists seeking tools to help evolve their thought process as well as specific skills in order to perfect their practice. All the sessions are offered to small exclusive groups to foster interaction, networking and exchanges between the master and his/her students.

True to the Centre NAD's positioning, ELITE 2012 provides a 360-degree perspective on everything related to computer graphics. This vision makes ELITE one of the rare events that will regroup, under one roof, professionals working in the fields of visual effects, video games, performing arts, simulation and multimedia.

Team

With contributions from : Suzanne Guèvremont, Sandrine Brandner, Steve Beauséjour, Gino Vincelli, Robin Tremblay, Nicolas Poteet, Benoit Melançon, Dominic Mercier, Jocelyn Benoit, Pierre Tousignant, Ileana Dana Darie, Dave Hawey.

Medias

For any interview, information or other media inquiries, contact Alexandre Renaud directly.

Press kit

ELITE in pictures

Hotel / travel

Transportation

The Centre NAD is located in front of the Parc metro station (blue line) in the Parc-Extension neighborhood. The Centre NAD is located near several important streets, such as Parc Avenue, Saint-Laurent Blvd., Saint Denis Street and Jean-Talon Street. The neighborhood also holds many public transportation options.

To reach the Centre NAD using public transportation:

Accommodations

  • QUALITY HOTEL DOWNTOWN
    3400 Parc Avenue
    Montréal, Québec, H2X 2H5
    Phone: 514-849-1413
    Fax: 514-849-6564
  • HÔTEL HYATT REGENCY MONTRÉAL
    1255 Jeanne-Mance Street
    Montréal, Québec, H5B 1E5
    Phone: 514-982-1234
    Free: 1-800-233-1234 (Canada and USA)
    Fax: 514-285-1243

Program and Registration

Date Master(s) and Speaker(s) Master Class and Related Field Cost
May 23 Gio Nakpil from ILM ZBrush Creatures Workshop
Audience: character modelers, concept artists, art directors, creative directors
$395
May 24 Pierre Perifel and David Hubert from Dreamworks Body Mechanic and Traditional Animation
Audience: animators
$395
May 24 Sakchin Bessette - Moment Factory; Deborah Dugan - (RED); Francis Ford Coppola C2-MTL Illumination Package
Audience: Open to all ELITE 2012 participants
$250
May 25 Michael Beaulieu from Sony Picture Animation Realistic Animation in Live-Action Films
Audience: animators
$395
May 25 Mark Shekter and Nancy Trites Botkin from First Star International Building a Creative Vision Using Think8
Audience: writers, narrative designers, producers, brand managers, marketing managers
$395
May 28-29 Scott McCloud Comics: Theory and Practice
Audience: writers, narrative designers, character modelers, concept artists, art directors, creative directors, all professionals who need to tell a story with images
$690
May 28-29 David Fugère-Lamarre from Illogika Unity Boot Camp
Audience: programmers, technical artists, game designers (requires scripting)
$690
May 28 Michel Gagné The Art and Animation of Insanely Twisted Shadow Planet
Audience: art directors, creative directors, animators, game designers, any games professional involved in the early process of creating a game concept
$395
May 30 Matt Guetta Environments Lighting
Audience: lighting artists, environment artists and modelers, art directors
$395
May 30-31 Vincent Ruelle from SIRIUS Conseils AGILE Project Management
Audience: team leaders, production coordinators, production managers, producers
$690
May 31 Caroline Peika de Deloitte and Stéphane Baudet from Behaviour Interactive Game Analytics and Monetizing Strategies
Audience: game designers, creative directors, narrative designers, producers, brand managers, marketing managers
$395
June 1 Jason Della Rocca and 13 guests Indie Camp - A Game Business Workshop
Audience: entrepreneurs, creators, producers, game designers, artists and programmers who are developing new IP
$195
Admission type:

Schedule to go

Should you wish to save, print or send the entire ELITE program to your friends, download it in PDF format :

Pay immediately with Paypal or contact us at 514-288-3447, at elite2012@centrenad.com or with the form at the bottom of this page to complete your order.

Centre NAD is certified by Emploi Québec and the Ministère de l'Éducation. All of our continuing education classes are eligible to the Law 90 for companies or to the personal tax credit for training.

By finalizing your order, you accept the registration terms and conditions (cancellation policy, refund, etc.)

23
ZBrush Creatures Workshop with Gio Nakpil from ILM

Audience: character modelers, concept artists, art directors, creative directors
$395

24
Body Mechanic and Traditional Animation with Pierre Perifel and David Hubert from Dreamworks

Audience: animators
$395

24
C2-MTL Illumination Package with Sakchin Bessette - Moment Factory, Deborah Dugan - (RED), Francis Ford Coppola - Storyteller & Businessman

Open to all ELITE 2012 participants
$250

25
Realistic Animation in Live-Action Films with Michael Beaulieu from Sony Picture Animation

Audience: animators
$395

25
Building a Creative Vision Using Think8 with Mark Shekter and Nancy Trites Botkin from First Star International

Audience: writers, narrative designers, producers, brand managers, marketing managers
$395

28-29
Comics: Theory and Practice with Scott McCloud

Audience: writers, narrative designers, character modelers, concept artists, art directors, creative directors, all professionals who need to tell a story with images
$690

28-29
Unity Boot Camp with David Fugère-Lamarre from illogika

Audience: programmers, technical artists, game designers (requires scripting)
$690

28
The Art and Animation of Insanely Twisted Shadow Planet with Michel Gagné

Audience: art directors, creative directors, animators, game designers, any games professional involved in the early process of creating a game concept
$395

29
Environments Lighting with Matt Guetta

Audience: lighting artists, environment artists and modelers, art directors
$395

30-31
AGILE Project Management with Vincent Ruelle from SIRIUS Conseils

Audience: team leaders, production coordinators, production managers, producers
$395

31
Game Analytics and Monetizing Strategies with Caroline Peika from Deloitte and Stéphane Baudet from Behaviour Interactive

Audience: game designers, creative directors, narrative designers, producers, brand managers, marketing managers
$395

1
Indie Camp: A Game Business Workshop with Jason Della Rocca from IGDA and 5 guest speakers

Audience: entrepreneurs, creators, producers, game designers, artists and programmers who are developing new IP
195$

ZBrush Creature Workshop (Character Modeling)

General Description

This one-day workshop is designed to help modelers to deliver a model that is as good as possible, both artistically and technically. As modelers work at the first stage, they carry a huge responsibility towards the rest of the pipeline. Any changes to the topology further down the road can cost a great amount of time and money, thus affecting everyone in the pipeline. Using a piece of concept art, the participants will learn the importance of good rhythm and structure while being in the early stages of rough modeling. The goal of the workshop is to get the general idea, pose and attitude of the model and present it in a way that will get the client excited about it.

About the Speaker, Giovanni Nakpil

As a child growing up in the Philippines, Giovanni Nakpil was greatly influenced by the magic of sci-fi and horror films. After relocating to Canada, he began his art career by studying Computer Graphics in Toronto. Giovanni is currently a digital model supervisor for Industrial Light and Magic. His work experience includes modeling creatures for Pirates of the Caribbean, War of the Worlds and The Spiderwick Chronicles. His most recent work can be seen in J. J. Abrams' Star Trek.

Course Objectives

At the end of this workshop, the participant will be able to:

  • Quickly build a model, based on a 2D concept, in 3D using ZBrush's Dynamesh.
  • Use ZBrush's animation tools to create simple shapes to give life to the character.
  • Devise the best way to present the model to a client.
  • Hand off a well-polished and good-to-go model to the rest of the pipeline.

Prerequisites

The participants must have experience in 3D modeling.

Cost

$395 per participant, including lunch and materials.

Upcoming dates

May 23rd from 9AM to 5PM

Language

The master class will be offered in English.

Body Mechanic and Traditional Animation

General Description

This workshop will be about the biomechanics of the human body and its visual interpretation in the realization of a 3D character animation. Deep knowledge of human anatomy, as well as the laws of physics, is essential in creating a realistic and credible animation. Since the art of animation is to interpret and to push reality further, this knowledge must be combined with the rules and the techniques of traditional animation to be fully enjoyed.

The understanding and the application of these two fields of expertise allow for the creation of a medium that is both immersive and entertaining. This medium has made for the renown and the success of animation studios such as Disney, Pixar and Dreamworks. This master class will develop a better understanding and a better grasp of the mechanical movement of the human body and its visual interpretation.

About the Speaker, David Hubert

Since a young age, David had a passion for film. After graduating from Inter-Dec College, he first worked as an animator at TVA International, then at 4Elements Studios, before directing a character animation team on the movie Pinocchio 3000 at Cinegroupe. Being part of an exceptional team of animators, this position gave him an incredible kick-start for the rest of his career. It brought him to Marseille, Sydney and London before he finally ended up at Dreamworks Animation, in Los Angeles.

During these years, David was granted the chance to work on many feature films and 3D animation movies such as Happy Feet, Hellboy 2, Shrek Forever After, Kung Fu Panda 2, Puss in Boots, The Croods, and Madagascar 3 - Europe's Most Wanted. With his experiences, both rich and diverse, David shares his knowledge during advanced character animation training on iAnimate.net.

About the Speaker, Pierre Perifel

Born in Lyon, Pierre currently lives in Los Angeles where he works at Dreamworks Animation as a supervising animator.

At GOBELINS, the �cole de l�Image in Paris, he obtained his diploma in 2005 with distinction and coproduced the short film Le Building, which received numerous awards. This training as an illustrator and as an animator helped him to develop a sensibility toward drawing and to also master traditional and digital animation.

In Paris, from 2005 to 2008, Pierre worked on many animated feature films like L'Illusioniste from Sylvain Chomet, which received an Oscar nomination in 2011. Joining Dreamworks in February 2008 as an animator on Monsters VS Aliens and on Shrek Forever After, he became lead animator for the character of Lord Shen in Kung Fu Panda 2, and supervising animator for the movie Rise of the Guardians, which is scheduled for release in November 2012.

Pierre received many awards during his career, including an Annie Award in 2009 for his work on the short animated film Secret of the Furious Five and a nomination, also at the Annie Awards, in 2012, for his contribution to Kung Fu Panda 2.

Course Objectives

At the end of this master class, the participant will be able to:

  • Understand and master the mechanical movement of the human body.
  • Interpret visually the mechanical movement of the human body.
  • Produce a realistic animation of a character based on the human anatomy and the laws of physics.
  • Combine the techniques learned with the laws and techniques of traditional animation.

Prerequisites

This master class is for all animators, whether they work in the VFX industry, animation feature films, video games, etc.

Cost

$395 per participant, including lunch and materials.

Upcoming dates

May 24th, from 9AM to 5PM

Language

The master class will be offered in English.

C2-MTL Illumination Package

General Description

C2-MTL is a business conference... Only different. The Illumination package gives you a sneak peek into the best of C2-MTL: 3 conferences, a cocktail, dinner, and the grand finale party. It's all happening Thursday May 24th.

About the Package

4:30PM: Sakchin Bessette, Founder & Creative Director, Moment Factory
Multi-Sensorial Digital Interactions
What drives human interactions? How can public spaces contribute to the social fabric? How can we engage with consumers on a personal level?
Commented by Jean Novak, President, Videotron Business Solutions

5:10PM: Deborah Dugan, CEO, (RED)
Reinventing the future of (RED)
Deborah Dugan and the Sid Lee Boot Campers explore the future of (RED) for an AIDS free generation.
Commented by Marc Petit, Senior Vice President, Media and Entertainment, Autodesk

5:40PM: Francis Ford Coppola, Storyteller & Businessman
A Brave New World
How can we adopt a personal culture of risk-taking? How can we transform our products into authentic interactive experiences?
Commented by Julie Payette, Quebec Scientific Delegate to the United States, MDEIE

6:30PM - 3AM: Illumination Grand Finale party
Cocktail, dinner, and an immersive evening of festivities
Inspired by the theme of illumination, the grand finale promises to be a bright, bold and spectacular celebration of the C2-MTL experience. With groundbreaking projections, stunning live music and out-of-this-world light installations, this will be a party to remember.

About C2-MTL

Set in the creative hotbed of Montreal, C2-MTL is a collaborative and immersive conference that inspires right + left brain thinking through a smorgasbord of exhibitions, multimedia presentations, conceptual spaces, projections, collaborative workshops and creativity boot camps. The multifaceted event site will consist of an "innovation village" where participants will be challenged to explore new ideas, in various forms.

Curated by international creative company Sid Lee in collaboration with special creative partner Cirque du Soleil, content partners IBM and Fast Company who will celebrate the highly anticipated '100 Most Creative People in Business' and powered by leading conference specialists HSM, C2-MTL is reinventing the business conference to find Creative Answers to Commercial Questions.

Prerequisites

None

Cost

$250 for ELITE 2012 participants only, including access the lounges of the innovation village, where 3 conferences will be broadcast live on HD screens, cocktail, dinner and the grand finale party.

Upcoming dates

May 24th from 4:30PM to 3AM

Language

The master class will be offered in English.

Realistic Animation in Live-Action Films

General Description

VFX animation has a style all its own, which gets lesser attention than skillsets taught to most animators. In this master class, participants will learn ways to see their animation with a critical and realistic eye. Using various examples in Film and Animation, we will compare and discuss new techniques to achieve realistic motion and convincing performances in live-action films. Through various tips and techniques attendees will learn how to achieve realistic animation that can be integrated into VFX live-action film. Real life doesn't move in polished arcs and curves, and neither should realistic animation.

About the Speaker, Michael Beaulieu

Michael trained at Sheridan College's Classical Animation program and began his career at C.O.R.E. Digital Pictures soon after graduation. While at C.O.R.E., Michael helped design the movement of a creature in the film They and worked on various TV series. The Wild was his big break into feature films with C.O.R.E. Feature Animation and where Michael started as a junior and finished the project as a senior animator. After leaving C.O.R.E., he worked on previs for the film Jumper and learned a lot about camera work, pacing and film editing. Transformers was the first big-budget VFX film at ILM and a highlight, as he is a Transformers fan. At ILM, Michael won a Digital Artist Award and had his first dose of what VFX animation is like in a big studio.

After that experience, he worked on various projects at Rhythm + Hues, Sony Imageworks and spent some time as a Previs Supervisor on an independent animated film. In 2009, Michael worked at Dreamworks Animation on How to Train Your Dragon and Megamind. He then returned to Canada to work as a Supervising Animator at Sony Imageworks Vancouver on Smurfs and Amazing Spider-Man. Michael currently works as an Animation Supervisor at Sony, and also reviews and rates demoreels on YouAnimator.com in his spare time. Feeling fortunate to have learned tips and tricks from some industry greats and to have been a part of some amazing projects, Michael's main focus now is to mentor animators and supervise animation on exciting films.

Course Objectives

At the end of this workshop, the participant will be able to:

  • Observe and recreate realistic animations.
  • Analyze VFX animations.
  • Learn the tips and tricks of the greatest.
  • Create convincing performances to integrate in live-action films.

Prerequisites

Students must have a 3D animation background and be proficient with the Autodesk Maya software.

Cost

$395 per participant, including lunch and materials.

Upcoming dates

May 25th from 9AM to 5PM

Language

The master class will be offered in English.

Building a Creative Consensus using Think8

General Description

A strong creative vision is the foundation for any successful product in media, or any business enterprise. Every team member in the video game, film, TV and transmedia industries draws inspiration from the dynamic concept that drives story, character, structure, design, and gameplay, which become the basis for the critical and commercial response to the product. This one-day master class teaches Think8's innovative and widely used approach to building a powerful Vision, which allows the whole team to construct a comprehensive and fully integrated creative consensus to their work process.

Think8 is a highly effective system of 8 principal steps known as the "8-Step Scale", and focuses one's innate creative abilities by isolating 8 key triggers to direct thinking in an exact sequence, producing bright ideas and fresh solutions. The result is a fully integrated vision and narrative through-line (meta-story) that is dynamic, easily shared and can be quickly applied in the development and ongoing production of any project.

About the Speaker, Mark Shekter

Mark is an internationally recognized writer/producer/composer of award-winning Television and Film, with over 1,000 hours of production seen in more than 120 countries. His work in animation, live-action and factual entertainment has garnered Emmy Awards, New York Film Critics and Europe's Rose D'Or prizes producing for such stars as Steve Martin, Jim Carrey, Elton John and Ray Charles. His credits include such international hits as Vampire High, A&E's Biography and Investigative Reports, Traders and Animated Classics for the Disney networks.

Recognizing the importance of concept development and narrative structure as the baseline for the creation of all media, Mark developed an innovative methodology for Creative Development (Think8), with which he now consults to companies including major TV networks, Endemol, Ubisoft, and other video game, Film, and VFX companies. His system has been taught to thousands, enabling creative directors, designers, game-developers, artists, and programmers to "rethink how they think" about building a creative vision, strong characters and immersive stories for their products.

About the Speaker, Nancy Trites Botkin

Nancy is a highly credited writer/producer/director with more than 60 international awards in TV and film, including an Emmy for the HBO production Heaven on Earth starring Hume Cronyn, the Houston, New York, Chicago and San Francisco Gold Film awards, two US Parents' Choice Awards (beating out Harry Potter) and an Oscar Short-List for the film Red Shoes. As the first female remote director for ABC Network (Denver), Nancy has continued her directing and writing career, responsible for more than 450 television shows like Toy Castle and Vampire High, and seven films, including the international hit For Angela, produced with the National Film Board, which garnered many awards, including the Gemini's most prestigious: The Canada Award. The film has been placed in every school throughout Canada.

A specialist in story creation and structure, and currently designing social and casual games for multiple platforms, Nancy has instructed producers, writers, directors, production designers and others in the craft of narrative design, and consulted to companies worldwide including the Canadian Broadcasting Corporation, Endemol South Africa, Ubisoft, Hibernum and others.

Course Objectives

The objective of this master class is to introduce to the local and international creative community an entirely new and proven methodology (Think8) for building a creative vision for any type of media project.

After years of research into the patterns of success, (books, TV shows, films or other media) Mark Shekter found that "creative thinking" was not random, but instead, actually "directed thinking". The value of the Think8 system is that it is a natural complement to all computer and graphics technologies. It's been called "Creative Thinking Software" for the digital age.

Prerequisites

None - just the passion to think creatively and the desire to make highly successful media products.

Cost

$395 per participant, including lunch and materials.

Upcoming dates

May 25th, from 9AM to 5PM

Language

The master class will be offered in English.

Comics: Theory and Practice

General Description

This master class will be a visual lecture and intensive hands-on workshop in the art of making comics. Strong emphasis will be given to developing clarity, storytelling skills and personal expression. The participants will learn and apply a variety of techniques for presenting narratives through comics, as well as a wide arsenal of skills applicable to any form of graphic communication. The course culminates in the creation of a short comics feature, written and drawn by each participant.

About the Speaker, Scott McCloud

Scott McCloud has been writing and drawing comics since 1984. His books Understanding Comics, Reinventing Comics and Making Comics are available in 16 languages. Scott has lectured and consulted for Google, The MIT, Pixar, Harvard University, and The Smithsonian Institution. Sin City creator Frank Miller called him "just about the smartest guy in comics." His online comics and inventions like the 24 Hour Comic can be found at scottmccloud.com.

Course Objectives

At the end of the workshop, the participant will be able to:

  • Write with pictures.
  • Balance clear communication with a compelling presentational style.
  • Negotiate the dynamic relationship between words and pictures.
  • Create an original comic feature.

Prerequisites

No prerequisites; this class is about structuring visual communication, not technical rendering.

Cost

$690 per participant, including lunch and materials.

Upcoming dates

May 28th and 29th, from 9AM to 5PM

Language

The master class will be offered in English.

Unity Boot Camp

General Description

This two-day intensive workshop introduces the video game creation and programming cycle using Unity game development tools. Utilizing theory, demonstrations and hands-on exercises, participants will learn about Unity's integrated game editor, including functions such as physics and animation tools, map editor, particles, audio, culling and light-mapping systems. This workshop is designed for programmers and technical artists who wish to integrate Unity into the production pipeline, whether for video games, interactive media or prototype.

About the Speaker, David Fugère-Lamarre

With his Computer Engineering degree from the École Polytechnique de Montréal, David Fugère-Lamarre worked as a game developer for Behavior Interactive between 2004 and 2006, and Phoenix Studio in Lyon in 2007. After having earned a Master's degree in Project Management from the New Jersey Institute of Technology in 2008, he founded illogika, a new game development company, with three former colleagues from Montréal's game industry. Since its foundation, illogika has used Unity to develop iPhone and web games. David joined the Centre NAD team as an instructor in 2010.

Course Objectives

At the end of the workshop, the participant will be able to:

  • Integrate Unity into his production pipeline.
  • Use C# and MonoDevelop languages to create scripts using Unity API.
  • Use Sprite Manager for 2D games.
  • Use a sources controlling system for a Unity project.

Prerequisites

Having completed the Autodesk 3ds Max Essentials training or equivalent knowledge or experience.

Cost

$690 per participant, including lunch and materials.

Upcoming dates

May 28th and 29th, from 9AM to 5PM

Language

The master class will be offered in English.

The Art and Animation of Insanely Twisted Shadow Planet

General Description

This one-day master class with award-winning animator Michel Gagné, will present how traditional animation technique can be transposed inside a video game. The class will use examples from the gorgeous visuals and rich storytelling of Insanely Twisted Shadow Planet, which has received the Best Downloadable Game of the Year award from Annual Interactive Achievement Awards.

Insanely Twisted Shadow Planet is a creation of Michel Gagné and Joe Olson, and is following Michel's previous award-winning animated series, Insanely Twisted Shadow Puppets. The class will alternate between presentation and discussion, and examples from ITSP will be presented in order to illustrate the subject. At the end of this training, whether participants are animators, game designer, artists, writers or producers, they will be able to incorporate the unique vision of Michel Gagné in their daily creative process.

About the Speaker, Michel Gagné

Michel Gagné began a highly successful artistic career in 1985 after graduating from Sheridan College School of Visual Arts, where he studied animation. Renowned for his unique vision, Michel has lent his talent to several animation companies, such as Don Bluth Studios, Warner Bros., Disney, Pixar, Cartoon Network, Nickelodeon, etc. His creative work can be seen in more than twenty feature films, including The Iron Giant, Osmosis Jones and Ratatouille.

His award-winning short films have played in festivals throughout the world. One of them, Sensology, was shortlisted for an Academy Award in 2010. He has been honored by the International Animated Film Society, ASIFA-Hollywood, with five Annie Award nominations. Michel continues to create animation, special effects and conceptual designs for companies all over the world. You can see Michel's works on: http://www.gagneint.com/

Course Objectives

At the end of the master class, the participant will be able to:

  • Understand the technical and artistic process of translating a rich animated movie into a video game.
  • Use specific camera techniques to create a "Pixar-like" animation quality for a video game.
  • Know when and how to generate emotions from animation to create intense and epic moments.
  • Understand the techniques and tricks applied in this type of production.
  • Understand the production workflow associated with this type of production.

Prerequisites

Participants must have experience in animation, game and level design or as 3D artists.

Cost

$395 per participant, including lunch and materials.

Upcoming dates

May 28th from 9AM to 5PM

Language

The master class will be offered in English.

Environments Lighting

General Description

This one-day workshop will introduce the advanced techniques of lighting created using the rendering tools of ChaosGroup V-Ray. The workshop covers base techniques of lighting, linear workflow, realistic shader creation and rendering optimization. It is designed for 3D artists, industrial designers and architects.

About the Speaker, Matt Guetta

Matt Guetta is a CG and 3D artist specialized in architectural visualization. Starting as a hobby, Matt was soon fascinated by the 3D universe. In 2009, he decided to reorient his career and started to learn V-Ray in order to become a lighting artist.

Course Objectives

At the end of this workshop, the participant will be able to:

  • Understand and use Linear Workflow.
  • Create lighting that works.
  • Create and use realistic shaders.
  • Create a scene where lighting and photorealism lighting are mandatory.

Prerequisites

Knowledge of 3D software and to have produced indoor and outdoor 3D environments. V-Ray knowledge a must.

Cost

$395 per participant, including lunch and materials.

Upcoming dates

May 29th from 9AM to 5PM FULL

May 30th from 9AM to 5PM

Language

The master class will be offered in English.

AGILE Project Management for Artists and Creatives

General Description

This theoretical and practical class is for those who wish to understand the concepts of the AGILE approach. This pragmatic method works to integrate the customer into every stage of a project in order to respond quickly to his or her requests. More specifically, this class explores how the SCRUM method works. The SCRUM method is a process, which improves the productivity of the teams working with incremental development. With this knowledge, participants will be able to adapt cascade development and use a results based iterative method to centralize and to control the contribution and the collective management of individuals and teams. This course will cover a description and explanation of the AGILE approach including its history, basic principles, existing and methods. "Agile Project Management for Artists and Creatives" will also explore how the SCRUM method works with consideration to aspects including planning, set-up, implementation and project budget follow-up by top management.

About SIRIUS Conseils

SIRIUS Conseils was founded in January of 1999, by three pioneers with a vision: helping enterprises maximise their overall value. With their extensive high-level expertise in project management and information technologies, these three pioneers, cumulating over 20 years of time-proven experience and know-how, made this vision possible. They knew from the start that enterprise value was intrinsically linked to their capacity of maximizing resource output, return on investment, as well as managing information technologies related to their business orientations.

With this in view, they integrated extensive rigor and in-depth knowledge to their already-elaborated services, in order to offer personalized solutions to their ever-growing clientele. Today SIRIUS Conseils is well renowned for its high-quality deliverables and expertise in project and IT management, throughout a broad range of business sectors and technologies. Their dynamic and innovative approach has earned them the reputation of being amongst the top providers of consultancy services in their domain.

Course Objectives

At the end of this workshop, the participant will be able to:

  • Understand and use the basic concepts of the AGILE approach.
  • Identify and understand the role and interaction of every individual involved in the project realization.
  • Understand how the SCRUM method works.
  • Use the SCRUM method to adapt the creation of documents, project stages and deliverables.
  • Identify and break usual reactions in order to be able to evolve efficiently within AGILE project management.
  • Understand how to communicate efficiently inside and outside a team and in different departments.
  • Give project health reports to the management of the studio using the management tools.

Prerequisites

Participants must be in the creative industry and have had at least one year of experience working in team, preferably as a project manager, coordinator, or team leader.

Cost

$690 per participant, including lunch and material.

Upcoming dates

May 30th and 31st from 9AM to 5PM

Language

The master class will be offered in French.

Game Analytics and Monetizing Strategies

General Description

This one-day workshop will cover Game Analytics as a discipline, but also as an essential process to developing game conception strategies and monetizing tactics. This master class will be presented with a unique vision, joining a DA business specialist, Caroline Peika, with a game designer, Stephane Baudet. This class will also talk about the particular context of video games and will present a view of the evolution of good and bad conception methods on various platforms, whether traditional consoles, mobiles, web, MMO and social games.

Using theory and case studies, the class will also present hands-on exercises and will allow participants to integrate the best DA practices. The workshop is designed for game designers, who have the responsibility to create a game-maximizing game experience and potential revenues. Marketing professionals and creative directors are also invited to follow this class.

About the Speaker, Caroline Peika

Caroline Peika is a member of Deloitte Analytic Technology and Forensic Technology Group. An analytic specialist, she possesses firm experience in data extraction in customer loyalty management. Her six years' experience in analytics covers marketing communications, market studies, products management, enterprises, and marketing and finance strategies. Caroline has taken the responsibility of all aspects of analytics, including: data productions reports, profiling, segmentation, prevision models, geomarketing, optimization, prevision and optimization, and many more. She has worked in various activity fields, like the travel industry (flights, hotel and car rental agencies), finance, telecommunications, insurance, electronics and retail.

About the Speaker, Stéphane Baudet

St�phane joined Behaviour Interactive last year after more than 20 years at various creative positions at Atari, Eden Games and Ubisoft. Shipping numerous critically acclaimed console titles and best sellers, Stephane has become an expert in online multiplayer gaming, with games such as Splinter Cell Double Agent, Test Drive Unlimited and Assassin's Creed: Brotherhood. Today, Stephane oversees the creative aspects of all Live and connected games at Behaviour, ranging from Nickelodeon�s Kids' MMO Monkey Quest to social and mobile games.

Course Objectives

At the end of this workshop, the participant will be able to:

  • Understand the discipline surrounding Game Analytics and its global application.
  • Understand the specific context of monetizing a video game.
  • Understand the data scrambling process and the conception choices based upon it.
  • Understand DA applications and the attached strategies and tactics.
  • Maximize gamer experience and game revenues.

Prerequisites

Participants must have participated in at least one commercialized video game launch.

Cost

$395 per participant, including lunch and materials.

Upcoming dates

May 31st from 9AM to 5PM

Language

The master class will be offered in English.

INDIE CAMP: A GAME BUSINESS WORKSHOP

General Description

A one-day workshop hosted by Jason Della Rocca, Indie Camp will cover the ins and outs of succeeding in the business of games, with a focus on indie developers. A series of panels and hands-on sessions will explore topics critical to running a successful studio such as marketing, funding, legal, accounting, operations, and production. The workshop will leverage many successful indie developers and experts to share their insights and knowledge.

Preliminary Agenda

10:00AM - 10:30AM: Intro/welcome

Jason Della Rocca is a game industry consultant that works with game studios and organizations all over the world. For nearly nine years, he served as the executive director of the International Game Developers Association (IGDA), and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference. In 2009, Jason was named to Game Developer Magazine's "The Game Developer 50", a list which profiles 50 of the most important contributors to the state of the game industry. As a sought after expert on the game industry, Jason has lectured at conferences and universities worldwide.

10:30AM - 11:15AM: Klei Entertainment - An Indie Success Story

In 2005, Jamie Cheng founded and self-funded Klei Entertainment Inc., an independent game developer that has been creating original games since its inception. Klei has since created Eets, Shank, Mark of the Ninja, and other games on PLAYSTATION Network, Xbox LIVE Arcade, and PC. Prior to founding Klei, Jamie was an AI programmer for Relic Entertainment, where he developed the AI for Warhammer 40,000K: Dawn of War. He also co-wrote an article on Planning Systems for Game Programming Gems 5 and Best of Game Programming Gems.

11:15AM - 11:30AM: Break

11:30AM - 12:30PM: Boring Bits Panel (legal, ops, accounting, tax, etc)

  • Louis-Rene Auclair, CBO, Hibernum
  • Louis-René Auclair is Chief Brand Officer of Hibernum Creations, a Montreal based studio focusing on social and mobile game development. Working both in partnerships with major studios and on their own IP's, Hibernum launched its first original game in 2012: Blockolicious.
  • Irving Ho, VP Finance, XMG
  • Irving Ho is a co-founder and VP, Finance at XMG Studio, one of Canada's largest independent mobile games developers. With 7 titles above 1 million installs and 3 titles that hit #1 worldwide, XMG Studio continues to push the envelope for high-caliber casual games. Mr. Ho is a veteran of the Finance industry with 10 years of experience in Equity Research (covering wireless technology) and Portfolio Management.
  • Sunny Handa, Partner, Blakes
  • Sunny Handa is co-head of Blakes' Technology Group. Sunny has a great depth of experience in a wide array of IT transactions. His practice in the video-game space ranges from hardware manufacturers, game developers, middleware developers, gaming portals, to ISPs who offer ASP gaming services to their clients. Sunny is the author or co-author of 14 books. He is consistently ranked as one of Canada's top technology lawyers. In Chambers Global: The World's Leading Lawyers for Business 2012, sources recognized Sunny as "fantastically bright".
  • Ken Schachter, Founder, Trapdoor

12:30PM - 1:30PM: Lunch break & Networking exercises

1:30PM - 2:45PM: Selling Stuff Panel (self-publishing, distribution, marketing, sales, etc)

  • Laurent Mascherpa, CEO, Massive Finger
  • Laurent Mascherpa is the founder of Massive Finger, a Montreal-based studio focusing on mobile and social games since 2009. Passionate about video game entrepreneurship, social game design, digital distribution, and innovative business models. Laurent previously worked for Ubisoft on many AAA games across the world.
  • Julia Pung, Marketing Director, Trapdoor
  • Michel Gagne, Owner, Gagne International
  • Michel Gagné began a highly successful artistic career in 1985 after graduating from Sheridan College School of Visual Arts, where he studied animation. Renowned for his unique vision, Michel has lent his talent to several animation companies, such as Don Bluth Studios, Warner Bros., Disney, Pixar, Cartoon Network, Nickelodeon, etc. His creative work can be seen in more than twenty feature films, including The Iron Giant, Osmosis Jones and Ratatouille. His award-winning short films have played in festivals throughout the world. One of them, Sensology, was shortlisted for an Academy Award in 2010. He has been honored by the International Animated Film Society, ASIFA-Hollywood, with five Annie Award nominations. Michel continues to create animation, special effects and conceptual designs for companies all over the world.
  • Alex Sakiz, CEO, Gamerizon
Alex Sakiz is the CEO of Gamerizon, a Quebec based mobile gaming company that's been named as "one of the world's top ten mobile developers to watch for in 2012" by Pocketgamer.biz. Alex's background includes various startups in both technology and communications. He's also a past EVP of Cossette Communications, Canada's largest integrated communications group.

2:45PM - 4:00PM: Funding Panel

  • Hugo Morin, Associate, V3-Ventures
  • Hugo Morin is an experienced videogame entrepreneur, whom, after having sold his company, is now an associate at V3 Ventures, a venture capital firm. Hugo also successfully completed the Entrepreneurship Development program at MIT in 2008.
  • Alain Tascan, President, Sava Transmedia
  • Alain Tascan is an entrepreneur in the multimedia and gaming industry. He was co-founder of Ubisoft in Montreal, one of the largest gaming studios in the world. He also founded EA Montreal, which he managed for the last seven years. He's now the President and CEO of Sava Transmedia a new social gaming startup that just signed a distribution agreement with Zynga.
  • Ian Jeffrey, General Manager, FounderFuel & Venture Partner, Real Ventures
  • Ian Jeffrey is GM of FounderFuel and venture partner at Real Ventures. Originally from Montreal, he spent many years in Silicon Valley, and it was there in 2006 that he launched Radar (the first mobile photo sharing social network) when he was VP of Marketing and Communications at Tiny Pictures.
  • Vander Caballero, President, Minority Media
Vander Caballero is a leading member of the Canadian video game community. As Design Director at EA Montreal from the studio's inception in 2004 through his departure to co-found Minority in 2010, Vander created 2 IPs for EA, Army of Two and Boogie. He also worked on many of EA's major franchises including FIFA, Need for Speed, The Sims and Spore. As the Creative Director at Minority, Vander is exploring new directions in game concept and design in a way that's only truly possible at an independent studio.

4:00PM - 4:15PM: Break

4:15PM - 5:45PM: Mentoring Breakout Mini-Sessions

5:45PM - 6:00PM: Wrap Up & Conclusion

  • Jason Della Rocca

6:00PM - ...: Cocktail presented by Unity Canada

Course Objectives

During this workshop, the participant will:

  • Explore options to get your project financed
  • Gain insight on how best to market, promote and sell your games
  • Understand the basics of running a successful company
  • Receive hands on mentorship and advice
  • Be inspired by other indie success stories

Prerequisites

Participants must have knowledge in at least one video games-related field and have published, be thinking of publishing or being in the process of publishing a video game.

Partners

This workshop is organized in partnership with IGDA Montreal, Alliance numérique, Regroupement des producteurs multimédia, Unity Canada and Bruno Légaré, CMF program administrator, Telefilm Canada.

Cost

$195 per participant

$155 for participating organizations

$95 for students


Costs include lunch and materials.

Upcoming dates

June 1st from 10AM to 6PM

Language

The master class will be offered in English.

Location

Centre NAD, Montréal

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